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Friday, May 18, 2012

#029



At the time when this happened in our campaign, we were still pretty green to D&D. So when Ryan and I looked up the Enlarge Person spell, we saw the +2 bonus to Strength and thought it was a small price to pay for a -2 penalty to Dexterity. We thought we were effectively trading one point of Armour Class for an extra bonus to attack and damage rolls. Well, we looked up the spell some time later and discovered we were mistaken. Large creatures have additional penalties to Armour Class and attack rolls. So although we didn't know it at the time, Valdren didn't actually benefit much from this spell.

Don't get me wrong though, it's a fantastic spell when the situation calls for it. When I play a wizard, I sometimes use the spell on opponents, in order to lower their Armour Class. It also provides a significant bonus to grapple checks on allied party members. Large creatures also get intimidation bonuses, so the spell has a limited range of non-combat uses too.

I also felt it was important to mention that this was Soverliss' last spell. If you've been paying attention, you'll note that he's cast one level 0 spell and 3 level 1 spells. So for those of you who know your rules, he still technically has two level 0 spells prepared. That said, nobody's ever saved the day with a level 0 spell (Unless it was a Cleric who was able to use Cure Minor Wounds just in the nick of time). It's important for the audience to know that Soverliss, who so far may have been the most useful party member, has exhausted his power. Such is the weakness of a wizard.

I worry that the title for this one was too vague. If you didn't get it, it's a reference to Alice in Wonderland and Super Mario.